Diablo 2 duplicate items single player8/28/2023 ![]() ![]() (this is to cause the processing overhead for saving each character to be maximized)ĥ) The server-lag method is used to eat server-side processor cycles. For best results, the method should be carried out as follows:ġ) Players C1 - C7 all join a game in order, C7 should be holding the items to dupe and C2 - C6 should all have inventory + stash + cube full of 1x1 items. This method revolves around the idea of causing the game server to crash part-way through this save cycle, and thusly causing some of the characters in the game to save, and others to not save. the game will first save player 3 (the leaving player) and will then save players 1 - 8 (1, 2, 4, 5, 6, 7, 8) in order. it happens sequentially.Īssume for the sake of argument that there are 8 players in a game, and player 3 leaves. This cannot and does not happen concurrently (all at once). ![]() When a character leaves a game, the game server saves all characters present in that game. (More chars create more certainty)Ģ) A method for creating server-lag (this is optional, but timing is more imperative if this is not provided)ģ) A method for causing a game-server crash. these are just ideas open for opinions.ĭupe #0 (85% success rate) 8 Player Dupe:ġ) 8 chars, call them C1-C8 for the time being. personally i havnt ever been able to get one to work. Most of them are lag methods and rollbacks. i know for a fact that some will not work, you will know which ones when u browse through. ![]() ![]() I do not promise that any of these will work. ![]()
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